| GENERAL GUIDELINES |
- All teams must have proof-of-age
for all athletes competing. At any time during the competition a
team must be able to provide verification for any athlete.
Illegal participation or lack of age verification will result in
disqualification.
- 3P reserves the right to
add, change, delete, or combine any divisions for any reason as
well as move teams to designated divisions.
- All team members must start
within the competition floor.
- All-Star teams will compete on a
54'x42' spring floor. High schools will be on Non Spring Floor.
- Teams may not pre-build any partner
stunts or pyramids before timing starts.
- Timing will begin with the first
organized movement of a cheer or dance, the first note of music,
the first words, or the building of a partner stunt or pyramid.
- One representative from your
group will be responsible for running your music during the
competition. This person is required to remain at the sound
booth through your team's entire performance.
- Music must be on CD or I-Pod
- In the event your routine is
interrupted due to failure of the competition equipment,
facilities, etc. you may restart your routine from the beginning
or from when the interruption occurred.
- If the interruption is is due to
failure of your equipment, supplies, personnel, or
injury, you may either continue or withdraw from the
competition.
- For the Cheer Explosion event
only, the top 3 teams will compete twice. They will compete in a
podium style face-off. The first performance is judged, the
second performance is ranked.
- The competition reserves the
right to stop a performance at any time due to injury.
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ALL-STAR CHEER TEAM
GUIDELINES |
- Routines may not exceed 2
minutes and 30 seconds in length
- All-Star Cheer teams must follow
the USASF Age and Level Rules and Safety Guidelines
- Team members may compete in more
than one All Star Division as long as they abide by the age
restrictions in all divisions in which they compete.
- Scoring is based on the Varsity System see http://www.varsity.com/event/1231/art/362/varsity-all-star-cheerleading-program-information.aspx
- All coaches must be USASF
certified to enter the warm-up area. At least one coach from
the organization must be credentialed to the level in which the
team is competing.
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INDIVIDUAL BEST
ROUTINE |
- Routine time limit is 90 seconds.
- Must follow USASF Level 5 rules
- Music may be used for the entire
routine or a portion of it.
- Individual routines must contain
a cheer.
- If you entire routine is to
music, the judges must be able to hear the cheer portion over
the music.
- Routines must include at least 3
stamina jumps, a tumbling pass, a cheer, motions, and dance.
- Routine may include up to level 5 tumbling
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BEST DUO AND TRIO
ROUTINE |
- Routine time limit is 90 seconds.
- Must follow USASF Level 5 rules
- Music may be used for the entire
routine or a portion of it.
- Individual routines must contain
a cheer.
- If you entire routine is to
music, the judges must be able to hear the cheer portion over
the music.
- Routines must include at least 3
stamina jumps, a tumbling pass, a cheer, motions, and dance.
- No stunting permitted.
- Routine may include up to level 5 tumbling
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SPIRIT LEADER
ROUTINE |
- Routine time limit is 90 seconds.
- Must follow USASF Level 2 rules
- Music may be used for the entire
routine or a portion of it.
- Individual routines must contain
a cheer.
- If you entire routine is to
music, the judges must be able to hear the cheer portion over
the music.
- Routines must include at least 3
stamina jumps, a cheer, motions, and dance.
- Only level 1 and 2 tumbling permitted.
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SPIRIT LEADER DUO
AND TRIO ROUTINE |
- Routine time limit is 90 seconds.
- Must follow USASF Level 2 rules
- Music may be used for the entire
routine or a portion of it.
- Individual routines must contain
a cheer.
- If you entire routine is to
music, the judges must be able to hear the cheer portion over
the music.
- Routines must include at least 3
stamina jumps, a cheer, motions, and dance.
- Only level 1 and 2 tumbling permitted.
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GROUP AND PARTNER
STUNTING |
- Routine time limit is one
minute.
- Groups may have 4 or 5 members.
- Partner Stunt Groups must have 1
female and 1 male.
- Routines must consist of all
stunts. No motions or dance.
- Tumbling into a stunt is
allowed.
- Partner Stunt Groups must
provide their own spotters. Spotter may not assist with the
routine.
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POWER TUMBLING AND JUMPS |
- Will be done at some events as a Fundraiser for Charities. Contest will be held if time allows right before the awards ceremony. It is recommended that a minimum of a $5.00 donation be given in order to participate.
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| REGISTRATION |
- Teams must enter the competition and pay in full at least 30 days prior to the event.
- No Refunds will be issued for any reason for cancellations the week of the event.
- A Competition credit will be issued for any changes in registration
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HIGH SCHOOL &
JUNIOR HIGH TEAMS |
- Refer to IHSAA for complete rules and guidelines.
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